
You can do this with one of five playable characters. Backed by a brilliant retro soundtrack, each stage has you fight through waves of enemies and mini-bosses as you attempt to reach and defeat a boss.
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While there are hints of the lore and a lot of secrets to uncover that give more depth to the plot and call back to past games, the story generally takes a backseat to the gameplay by getting in and out without overstaying its welcome.įans of the series will immediately be familiar with Streets of Rage 4’s traditional sidescrolling beat-‘em-up structure. "The two newcomers, Cherry and Floyd, have more distinct styles compared to the mostly balanced traits of the returning three."Įach stage begins and ends with cutscenes that range from central to the story to almost nonexistent, and they mostly serve to give context to the upcoming stage. It’s a story that fits well into the world of the franchise, containing a lot of familiar faces while introducing some new heroes and villains alike. Set ten years after the events of the last game, Streets of Rage 4 sees the Syndicate back in the city with a new plot to take it over, and it’s your job to stop them by progressively taking down their higher-ups and foiling their plots. Despite some inconsistencies, Streets of Rage 4 balances exhilarating and challenging old school combat with modern graphical and structural touches, bringing back the best of the franchise while reinvigorating it for a new generation. Yet, developer Lizardcube has found a way to not only make Streets of Rage work, but it has found a delicate balance between evoking the past and injecting the present to create a dazzling product that enhances both.

A franchise like Streets of Rage, a brutally difficult sidescrolling arcade fighter that has to be beaten in one sitting, seems like it should have no business fitting into modern gaming.

In 26 years since the release of Streets of Rage 3, gaming has evolved into an almost entirely different form.
